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Our mission is to deliver inspirational artwork supported by innovative and imaginative thinking across all styles and genres.

We are creators of 2D and 3D functional concepts, keyframes and digital illustrations that brings to life characters, creatures, environments, set design, vehicles, robots and props in the film-making , and game-making process.

From fast sketch ideas to detailed and complex design we provide a real and functional support that enables a vast range of projects and products to be visually developed.

We are always focused on building close working relationships with our clients in order to have direct line with their creative visions.

We recently launched UROBORO, our collection of imaginary creatures sculptures to collect! We invite you to visit our shop and take a look!

Feel free to contact us for questions or enquires.



Edvige Faini is an independent concept artist, illustrator and art director working on Hollywood movies , video games , commercials and other entertainment media.

With a solid knowledge of cultural, artistic and technical aspects of the visual communication related with the entertainment industry and the creation of entertainment products, she have traveled the world and worked with international teams at the development of several blockbuster movies such as: Ready Player One, Pirates of the Carribean, Planet of the Apes, SinCity, 300, Maleficent, The Jungle Book, to name a few and AAA games such as: Assassin's Creed, Final Fantasy XV and Need for Speed.

She has now established her design studio in Milan, where she lives.

With more than 15 years of experience as a 3d Generalist and Technical Director, Cesare Faini is an experienced designer and a strong conceptual thinker with an extensive understanding of visual development for creative campaigns, pre and post-production of video commercials.
Cesare worked on a wide range of projects and for a wide range of global brands
such as CocaCola, 7Up, Jeep, Mercedes, BMW, Audi, Motorrad, Gucci, Nike, National Geographic and Yamaha, just to name a few.

In the past few years he focused his studies and efforts on the development and
creation of assets, characters and environments for movie and video game with a particular passion for creature design.

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